WorkPriority

Priority

Loyalty program

Priority mobile screens showing event discovery and a ticket offer

Make the value of Priority easier to discover.

I worked on renewing VodafoneZiggo’s loyalty experience after visits declined following the lockdowns.

User conversations and alignment with internal teams shaped an experience closer to customer needs and business goals.

Rewards need a clear purpose, clear value and better visibility.

Three recurring issues made the experience harder to understand and explore.

The purpose was not always clear.

Different teams had different goals, which resulted in mixed messages for customers.

The value of rewards was easy to miss.

Customers did not always understand why an offer was relevant or exclusive.

Relevant rewards were difficult to discover.

Limited personalisation and visibility meant customers could easily overlook offers that suited them.

Priority desktop and mobile interfaces for discovering customer rewards

Turn competing goals into a clearer reward experience.

I aligned marketing, product and technology around the goals behind Priority.

Market research and other loyalty programmes informed four principles: Attract, Engage, Delight and Grow.

We explored clearer reward information, better filtering and more engaging interactions, testing concepts before implementation.

Priority approach project image.

Check whether people understand the offer—and know where to go.

Concepts were tested with users before implementation.

What was tested

First-click tests, five-second tests and preference studies.

What testing checked

Navigation, immediate understanding of purpose and value, and preferences between design directions.

What changed

Feedback informed refinements to the structure, reward information and overall clarity.

  • First-click tests
  • five-second tests
  • preference studies
Remote Priority usability sessions and a board of grouped research findings

Priority at scale. Engagement made visible.

Research, behavioural data and repeated validation informed improvements across navigation, reward discovery, communication and gamification.

  • 2M

    Visitors on Priority

  • 750K

    Items added to carts

  • 71K

    Priority Game players

  • 74%

    Returned after playing the Priority Game

The figures show the scale of Priority and how users interacted with rewards and the Priority Game.

Project evidence

  • 4

    Strategic pillars

    Attract · Engage · Delight · Grow

  • 4

    Validation approaches

    Prototype tests · First-click tests · Five-second tests · Preference testing

  • 2

    Testing rounds

    Concepts tested, refined and validated again.

Priority mobile journeys for offers, tickets and reward redemption
Priority results project image.

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