The purpose was not always clear.
Different teams had different goals, which resulted in mixed messages for customers.
Loyalty program

Summary
I worked on renewing VodafoneZiggo’s loyalty experience after visits declined following the lockdowns.
User conversations and alignment with internal teams shaped an experience closer to customer needs and business goals.
Insights
Three recurring issues made the experience harder to understand and explore.
Different teams had different goals, which resulted in mixed messages for customers.
Customers did not always understand why an offer was relevant or exclusive.
Limited personalisation and visibility meant customers could easily overlook offers that suited them.

Prototyping
I aligned marketing, product and technology around the goals behind Priority.
Market research and other loyalty programmes informed four principles: Attract, Engage, Delight and Grow.
We explored clearer reward information, better filtering and more engaging interactions, testing concepts before implementation.

Testing
Concepts were tested with users before implementation.
First-click tests, five-second tests and preference studies.
Navigation, immediate understanding of purpose and value, and preferences between design directions.
Feedback informed refinements to the structure, reward information and overall clarity.

Results
Research, behavioural data and repeated validation informed improvements across navigation, reward discovery, communication and gamification.
2M
750K
71K
74%
The figures show the scale of Priority and how users interacted with rewards and the Priority Game.
4
Attract · Engage · Delight · Grow
4
Prototype tests · First-click tests · Five-second tests · Preference testing
2
Concepts tested, refined and validated again.

